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Search and filters

Everything you narrow the grid down with (the search box, the sidebar, the Add filter menu) feeds one set of filters. Each active filter shows as a chip under the grid toolbar, and the sidebar highlights the rows that match, so you can always see what you’re looking at and undo any part of it.

The search box with “wood” typed in, and under the grid toolbar the chips “search: wood” and “Texture”, the Add filter button and Clear all. The grid shows the two wood_planks.png textures.

The search box in the middle of the top bar searches the whole library. Its placeholder says how many assets you have (“Search 1,383 assets by name, tag or path”). Cmd/Ctrl+F puts the cursor in it from anywhere; the app also starts with the cursor there.

The grid updates as you type, after a short pause (press Enter to search right away). An asset matches when the text appears anywhere, ignoring case, in:

  • its file name, e.g. plank finds wood_planks.png;
  • its path inside its library folder, so typing a subfolder name such as sfx or textures/ finds everything in it;
  • the name of one of its tags;
  • for archives, the name of a file inside it: crate.obj also finds props_source.zip if the zip contains a crate.obj.

The library folder’s own name isn’t part of the path that’s searched. To see one folder, use the Folder filter or click the folder in the sidebar.

Clear the search with the × at the right end of the box, the search: chip or Clear all.

Archived and missing assets never show up in search results unless you’re in the Archived or Missing files view.

Filter by four facets, plus missing files:

Facet Shows Several at once?
Type Assets of the chosen types (Texture, Model 3D, Audio, …) Yes: assets of any of them
Tag Assets with the chosen tags Yes: assets with any of them
Folder Assets in one library folder No, one folder
Pack Assets from one pack No, one pack
Missing files Only assets whose file is gone from disk —

Different facets combine: with a search, a Type and a Tag filter, the grid shows the assets that match the search and have one of the types and one of the tags.

Add filter (under the grid toolbar) opens a menu with every facet:

The Add filter menu open with its Type submenu: Audio (9), Texture (17), Model 3D (6), Shader (1), Archive (1), Doc (6) and Unknown (1), each with a check box and a colored dot.

  • Type: every type in your library with its count. Tick as many as you like; pick a ticked one again to remove it.
  • Tag: every tag, ticked when it’s active.
  • Folder and Pack: pick one; pick the active one again to remove it.
  • Missing files: show only missing assets.

The menu is rebuilt each time you open it, so counts and ticks are always current. Empty submenus say “(no tags yet)”, “(no packs yet)” and so on.

  • Types: click a type to show only that type (it replaces any other Type filter). Types with no assets are tucked under “N empty types” at the bottom of the section.
  • Tags: click a tag chip to add it to the filter, and again to remove it.
  • Folders and Collections: click one to show its assets. A collection gets a header above the grid with its name and actions; see Tags and collections.

Sidebar rows add to the filters you already have. Clicking Texture while you’re searching for wood shows wooden textures, not every texture. To start over, click All assets.

The command palette can filter by tag too: type # and a tag name, then press Enter.

Each active filter shows as a chip under the grid toolbar: search: wood, a type name, tag: …, collection: …, folder: …, pack: …, missing files and, for Recently added, Added: last 7 days (or Added: since last scan). Click a chip to remove that filter. Clear all at the right removes every filter and the search.

The title at the top left of the grid follows the filter: the folder or pack name, Recently added, Archived, Missing files or All assets, with the number of matching assets under it.

The three rows at the top of the sidebar are views of the whole library, with their counts:

  • All assets clears every filter and the search and shows everything that isn’t archived or missing.
  • Recently added shows assets that were added to the library in the last 7 days, newest first. “Added” means when the app first indexed the file, not the file’s own date. Change the number of days (1, 3, 7, 14 or 30) under Settings → General → Recently added. If your last scan started longer ago than that, everything since the start of that scan is included, so a big import from a few weeks back still shows up. While this view is on, the grid is sorted by Recently added; your own sort comes back when you leave it.
  • Archived shows only archived assets. Archived assets are hidden everywhere else (grid, search, command palette, counts) until you unarchive them; see Archive and unarchive.

The Health section at the bottom of the sidebar lists library problems with a live count. A row with nothing to fix is dimmed and shows 0.

  • Missing files: assets whose file is gone from disk. Click it to show only those. Selecting them brings up Locate… and Remove from library… in the selection bar.
  • Duplicates: groups of identical files. Click it to open the duplicates review in place of the grid.
  • Unlicensed: assets with no pack and no license file. Click it to open the License fixer.

Health views explains each one in detail.

When nothing matches, the grid says so and offers Clear filters:

You see When
No results for “…” A search found nothing. Try different text, or clear the filters.
No results The filters (without a search) match nothing.
This collection is empty You opened a collection with no assets yet.
No missing files The Missing files view has nothing in it.
No assets yet No filters at all, but your folders have no supported files.