Inspector and previews
Select one asset in the grid and the inspector on the right shows everything about it: a preview, its details, tags, pack and license, and actions. With nothing selected it says “Select an asset to inspect”; with two or more it gives way to the selection summary.
Layout
Section titled “Layout”From top to bottom:
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Preview, with controls for the asset’s type (see Previews by type).
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Name and badges: the file name, a colored type badge, the extension and the file size, plus ARCHIVED or MISSING when that applies.
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Stat tiles: up to three key facts read from the file.
Type Tiles Texture Dimensions, Channels (RGB, RGBA, L, …) Audio Duration, Sample rate, Bit depth (sample rate and bit depth for WAV only) Model 3D Vertices, Triangles, Meshes Font Family, Style Archive Files, Folders, Unpacked size (for 7z and rar) -
Tags: the asset’s tags as chips (click a chip’s × to remove it) and an Add a tag… field. See Tags and collections.
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Pack card, when the asset belongs to a pack or has a license file:
- Pack: the pack name “by” its author, and Source ↗ to open the pack’s web page in your browser when it has one;
- the first line of the license, and View to read all of it (a license file opens in your default app; a pack’s license text opens in a window).
It’s headed License when there’s a license file but no pack. See Packs and licenses.
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File details (click to expand; it stays open for the rest of the session): Path inside its library folder (hover for the full path, click to copy it), Modified date and the SHA-256 Hash (“Not hashed yet” until the hash pass gets to it).
The footer stays at the bottom while the rest scrolls:
- Add to collection: your collections, then New collection….
- The folder button reveals the file in Finder, Explorer or your file manager. It’s greyed out when the file is missing.
- ··· (More actions): Archive (or Unarchive), Copy path, Copy relative path and, inside a Godot project, Copy as res:// path.

Previews by type
Section titled “Previews by type”Textures
Section titled “Textures”The texture is fitted to the preview area. The buttons under it change how you see it:
- RGB shows the full color; R, G, B and A show one channel as grayscale. A is greyed out when the texture has no alpha.
- 3×3 tiles the texture three by three, to check that it repeats seamlessly.
- 1:1 shows it at its actual pixel size instead of fitting it.
The view resets to RGB, untiled and fitted each time you select another texture. PNG, JPEG, WebP, BMP, TGA, SVG and HDR files preview; see Supported formats for the rest.
3D models
Section titled “3D models”
The model is lit and framed to fit. Drag to orbit around it and scroll to zoom. The buttons under the preview:
- Fly switches to free look: drag (with the left or right mouse button) to look around, W A S D to move, Q / E to go down / up, hold Shift to go faster and scroll to move forward or back. The keys only work while the pointer is over the preview (or you’re dragging in it), and they go by key position, so they’re in the same place on any keyboard layout. Click Fly again to go back to orbiting.
- Wire draws the model as a wireframe.
- Reset puts the camera back where it started.
The camera mode and wireframe stay on as you select other models. The hint next to the buttons reminds you of the controls; hover it to read all of it.
.gltf, .glb, .obj, .stl, .ply and .fbx files preview in the app.
.blend and .dae files are converted with Blender first, if you have it:
the preview says “Converting BLEND…” and fills in when it’s done, or
explains why it couldn’t. Without Blender it says to set a Blender path in
Settings. Previews of Blender files
sets that up. .usd, .usdz and .abc files have no preview.

Sounds show their waveform, with the part already played in a different color:
- ▶ / ⏸ plays and pauses; the time shows where you are and how long the sound is.
- Click anywhere on the waveform to jump there and play from that point.
- ← / → move the playhead back or forward 5 seconds.
- Loop repeats the sound until you pause it.
- Volume sets the preview’s loudness.
Playback stops when you select another asset, and pauses when the inspector is hidden (for example when you select several assets or open Quick Look, which plays the sound itself). Pressing Space with a sound selected opens Quick Look, where Space then plays and pauses.
WAV, OGG and MP3 files play; FLAC, AIFF and Opus files are listed but have no preview.
Archives
Section titled “Archives”
An archive shows the files inside it as a tree. Folders start collapsed, except a single top-level folder that wraps everything, which is opened for you. Each file has a dot in its type’s color; hover it for its full path in the archive. Sizes are shown for 7z and rar archives.
Double-click a file to preview it: the app extracts just that file to its cache and opens it in a window. Images (PNG, JPEG, WebP, BMP, TGA) are shown; other files say there’s no preview for their type yet.
When the archive contains a license file (LICENSE, LICENCE, COPYING or
CREDITS), an Import as pack… button opens
Add to library for the archive, so
you can add its contents as a pack.
Zip files are listed by the app itself. Listing and previewing .7z and
.rar files needs the 7z or unrar command-line tool on your PATH.
When an archive has no file list (a .tar or .gz file, or a 7z or rar
scanned without the tool), the preview says “Archive not yet indexed —
rescan to build file list”. See
Zips and other archives.
Other types
Section titled “Other types”Shaders, documents, fonts, videos, 2D sprite files and unknown files have no preview yet; the preview area says so. Their details, tags and pack still show as usual.
Missing and unreachable files
Section titled “Missing and unreachable files”When the file isn’t on disk, the preview explains why instead of showing nothing:
- Can’t reach the “Name” drive. Connect it to see previews. The library folder is on an external drive (macOS) that isn’t connected.
- Can’t reach “Folder”. Is the drive or share connected? The library folder itself can’t be found, for example a network share that isn’t mounted.
- This file isn’t on disk anymore. Rescan the folder to update the library. The folder is there but the file is gone.
The reveal button is greyed out for missing files. See Missing files to find or remove them.
See also
Section titled “See also”- Quick Look: a bigger preview, one keypress away.
- Grid and selection: selecting assets.
- Supported formats: which files preview.
