Download and install
Salaryman Asset Manager is a desktop app for macOS, Windows and Linux. There’s no installer: you unzip it and run it.
System requirements
Section titled “System requirements”| Platform | Requirement |
|---|---|
| macOS | macOS 11 or later on Apple silicon, macOS 10.12 or later on Intel. One app runs on both. |
| Windows | 64-bit Windows. |
| Linux | x86_64. |
Blender is optional. You only need it for
previews of .blend and .dae models (see
Supported formats).
Everything else works without it.
Download
Section titled “Download”Each release has one zip per platform:
SalarymanAssetManager-<version>-macos.zipSalarymanAssetManager-<version>-windows.zipSalarymanAssetManager-<version>-linux.zip
Every zip also contains:
| File | What it is |
|---|---|
LICENSE |
The End User License Agreement. Installing or using the app means you accept it. |
THIRD_PARTY_NOTICES.md |
Licenses of the open-source software inside the app (also under Settings → About, and on the Third-party notices page). |
CHANGELOG.md |
What changed in each version (also on the Changelog page). |
The release page also has SHA256SUMS.txt, with a checksum for each zip.
First launch shows how to use it to check that your
download is intact.
Install
Section titled “Install”Unzip the file for your platform, then:
| Platform | Do this |
|---|---|
| macOS | Move Salaryman Asset Manager.app to your Applications folder. |
| Windows | Keep all the files together in one folder and run SalarymanAssetManager.exe. It needs the .pck file and the SQLite .dll next to it, so don’t move the .exe on its own. |
| Linux | Keep all the files together and run ./SalarymanAssetManager.x86_64. If it won’t start, make it executable first with chmod +x SalarymanAssetManager.x86_64. |
The Windows zip also has a SalarymanAssetManager.console.exe. It’s the same
app with a console window that shows log messages, which can help when you
report a problem. Use SalarymanAssetManager.exe normally.
The builds aren’t signed with a paid certificate, so macOS and Windows warn you the first time you open a new version. First launch explains how to get past the warning.
Update to a new version
Section titled “Update to a new version”Download the new zip and replace the old app with the new one: on macOS,
move the new Salaryman Asset Manager.app into Applications and replace
the old one; on Windows and Linux, replace the old files with the new ones
(or unzip to a new folder and delete the old one).
Your library and settings aren’t stored with the app, so they carry over. The new version opens your existing library with all its folders, tags, collections, packs and rules.
Some versions change how the library is stored. Before the app upgrades your
library to the new format, it copies library.db to
library.db.bak-v<N> in the same folder, where <N> is the old format
number. It keeps the three newest of these backups and deletes older ones. If
the upgrade fails, the app shows Your library couldn’t be opened with the
path of the library and of the backup, and leaves the library as it was. Quit,
and either restore the backup or keep using the previous version of the app.
An older version can’t open a library that a newer version has upgraded: it
says the library was created by a newer version of the app. To go back to an
older version, quit, replace library.db with the matching backup (anything
you changed since the upgrade is lost), then open the older version.
Check which version you’re running in Settings → About, or with About Salaryman Asset Manager in the command palette (Cmd/Ctrl+K).
Uninstall
Section titled “Uninstall”- Quit the app.
- Delete the app:
Salaryman Asset Manager.appon macOS, or the folder you unzipped on Windows and Linux. - To remove your library, settings, thumbnails and extracted zips too, delete the app’s data folder. Where your data lives lists it for each platform.
Uninstalling never touches your asset files: they stay where they are.
First launch: open the app for the first time on macOS or Windows.
